Subject description - AD4M39APG

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AD4M39APG Algorithms of Computer Graphics Extent of teaching:14KP+6KC
Guarantors:  Roles:PO,V Language of
Teachers:  Completion:Z,ZK
Responsible Department:13139 Credits:6 Semester:Z


In this course you will get acquainted with basic problems and their solutions in computer graphics. The main topic of the course are graphics primitives in 2D and 3D for modeling and rendering, color models, image representations, and basic photorealistic rendering algorithms.

Study targets:

Students will acquire credits on the basis of term project. The extent of the exam is given by contents of lectures.

Course outlines:

1. Raster and vector graphics, raster image, line drawing algorithms.
2. Circles, arcs, line types.
3. Hatching and filling algorithms.
4. Clipping algorithms.
5. 3D object representation, scene, camera, projections.
6. Rendering, visibility problems.
7. Colors, perception, color models.
8. Light reflection, lighting models, BRDF, textures, texture mapping.
9. Ray tracing. Global illumination.
10. Radiosity method.
11. Basic image processing methods.
12. Image compression, raster image file formats.
13. High dynamic range images.
14. Reserved.

Exercises outline:

1. Introduction to the exercises, description of homework projects
2. Selection of homework projects
3. Consultation to homework projects - literature
4. Consultation to homework projects
5. Consultation to homework projects - user interface
6. Consultation to homework projects
7. Consultation to homework projects - implementation
8. Consultation to homework projects
9. Consultations to homework projects - testing
10. Consultation to homework projects
11. Project demonstration - implementation
12. Project presentation - scientific seminar
13. Evaluation of the projects and documentation
14. Assignment


1) Foley, J., van Dam, A., Feiner, S., and Hughes, J. Computer Graphics: Principles and Practice, 2nd edition. Addison Wesley, 1997.
2) The OpenGL Reference Manual - The Bluebook.


Knowledge of basic graphics libraries (OpenGL DirectX), ability to make programs with a graphical user interface.



computer graphics colors illumination rendering of 3D scenes

Subject is included into these academic programs:

Program Branch Role Recommended semester
MKEEM1 Technological Systems V 1
MKEEM5 Economy and Management of Electrical Engineering V 1
MKEEM4 Economy and Management of Power Engineering V 1
MKEEM3 Electrical Power Engineering V 1
MKEEM2 Electrical Machines, Apparatus and Drives V 1
MKOI4 Computer Graphics and Interaction PO 1
MKKME1 Wireless Communication V 1
MKKME5 Systems of Communication V 1
MKKME4 Networks of Electronic Communication V 1
MKKME3 Electronics V 1
MKKME2 Multimedia Technology V 1
MKKYR4 Aerospace Systems V 1
MKKYR1 Robotics V 1
MKKYR3 Systems and Control V 1
MKKYR2 Sensors and Instrumentation V 1

Page updated 28.2.2020 15:51:33, semester: Z,L/2020-1, Z,L/2019-20, Send comments about the content to the Administrators of the Academic Programs Proposal and Realization: I. Halaška (K336), J. Novák (K336)