Subject description - B4B39HRY

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B4B39HRY Computer Games
Roles:PO, PZ Extent of teaching:2P+2C
Department:13139 Language of teaching:CS
Guarantors:Bittner J. Completion:Z,ZK
Lecturers:Bittner J. Credits:6
Tutors:Bittner J., Kučera M., Pospíšil A., Sedláček D., Sporka A. Semester:Z


Students familiarize themselves with the issues encountered during programming computer games. They learn topics such as 3D model representation, animations, collision detection, physical simulation, and real-time rendering in the context of computer games development. During exercises they will develop a computer game in teams: from the game concept and design document, through programming game mechanics to the presentation in front of a jury of experts. The exercises are build around the Unity framework.

Study targets:

To gain theoretical as well as practical knowledge needed for computer games development and learn basic principles used in computer games development.

Course outlines:

1. Introductory lecture
2. Game design
3. Game engine components, game loop
4. Transformations, animations, animation curves
5. Skeletal animation, animation blending
6. Collision detection
7. Game physics
8. Inverse kinematics
9. Artificial intelligence in games
10. Material models, shaders
11. Game music
12. Game engine optimizations
13. Invited lecture
14. Final project presentations

Exercises outline:

1. Team creation, Unity basics
2. Unity 1: basic concepts, game loop, 2D GUI, User input
3. Unity 2: transformations, camera, viewports, content, 3D models
4. Unity 3: collisions, dynamics, game logic
5. Unity 4: skeleton, hierarchy, animation
6. Concept and design document presentations
7. Seminary work consultations
8. Unity 5: basic shaders
9. Seminary work consultations
10. Seminary work consultations
11. Seminary work consultations
12. Beta-version presentations
13. Final application and documentation submission, assessment
14. Spare excersise


J. Gregory. Game Engine Architecture (3rd edition). CRC Press, 2018.
J. Schell. The Art of Game Design: A book of lenses. CRC Press. 2008


Students are expected to have a preliminary knowledge on: programming in C# (Java, C/C++), basic linear algebra.



computer games, programming, animation, computer graphics

Subject is included into these academic programs:

Program Branch Role Recommended semester
BPOI4_2016 Computer Games and Graphics PO 3
BPOI4_2018 Computer Games and Graphics PZ 3

Page updated 21.9.2020 14:52:06, semester: Z,L/2020-1, L/2019-20, Z/2021-2, Send comments about the content to the Administrators of the Academic Programs Proposal and Realization: I. Halaška (K336), J. Novák (K336)