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Human-Computer Interaction Group

Department of Computer Graphics and Interaction
Karlovo náměstí 13
121 35 Praha 2
http://dcgi.felk.cvut.cz/

Who are we?

Faculty and Researchers
Pavel Slavík, head of the group, Ladislav Čmolík, Jakub Franc, Martin Klíma, Ivo Malý, Zdeněk Míkovec, Adam J. Sporka

Ph.D. Students
Jan Balata, Miroslav Macík, Jan Vystrčil, Jakub Wagner

Our Research

The Human-Computer Interaction is an interdisciplinary field, studying the factors that affect the quality and effectiveness of the use of computing systems. We focus on methods of clear communication of information to the users through various modalities, as well as on novel input techniques for various "non-traditional" user groups, such as people in mobile situations, the elderly, the vision-impaired, or the people with motor impairments.

Our Current Work

Navigation system NaviTerier for vision-impaired people

The project consists of a design and implementation of a system for an in-door and outdoor navigation of vision-impaired people using mobile telephones. Our system requires no dedicated technology. It relies on mobile telephones with voice output which is in a common use among the vision-impaired. The system is based on detailed description of landmarks of the environment which is mediated via speech interface.

Input devices for people with motor impairments

The people with motor impairments have problems with using standard devices such as mouse or keyboard. We develop dedicated techniques of analysis of sound and bio-signals that we use to control the emulators of standard input devices. Examples of our applications include computer games controlled by voice and entering text via processing of the myoelectric signals.

Novel methods in software usability testing

Usability is a quality of a software product that is easy to learn, efficient to use, and that brings satisfaction to its users. The usability testing is an umbrella term for more or less formalized methods, based on observing user's work with the device being tested. Considerable amounts of data are acquired during the tests (observers. notes, audio, video, screen cast, results of eye tracking, etc.). Efficient handling of these data is a challenge that requires novel methods of annotation, visualization, etc.

Who Funds Our Research

TextAble (2012 - 2014)
Funding entity: Ministry of Education, Youth and Sports, Czech Republic
Funding programme: KONTAKT II
Topic: Analysis of myoelectric signals to implement a "virtual keyboard" for people with motor impaired.

VERITAS (2010 - 2013)
Funding entity: EC
Funding programme: IST Programme, FP7
Topic: Supporting the accessibility in design and implementation of IT as well as non-IT products.

IT JAKUB (2011 - 2015)
Funding entity: MK, NAKI
Project is dealing with development of SW tools for analysis and processing of texts of ancient Czech language. Further the project is developing specific education tools for students of secondary school.

Our Partners

  • IBM Czech Republic - voice user interfaces
  • HTC - mobile laboratory
  • ALEF
  • Czech SIGCHI

Selected Publications

  • Balata J., Franc J., Mikovec Z., Slavik P.: Collaborative Navigation of Visually Impaired. In Int. Journal on Multimodal User Interfaces. 2014, vol. 8, no. 2, p. 175-185. ISSN 1783-7677.
  • Macik, M., Cerny, T., & Slavik, P. (2014). Context-sensitive, cross-platform user interface generation. Journal on Multimodal User Interfaces. 2014, vol. 8, no. 2, p. 217-229.
  • Maly I., Mikovec Z., Vystrcil J., Franc J., Slavik P.: An evaluation tool for research of user behavior in a realistic mobile environment. In Int. Journal of Personal and Ubiquitous Computing. 2013, vol. 17, no. 1, p. 3-14. ISSN 1617-4909.
  • Kunc L., Mikovec Z., Slavik P.: Avatar and Dialog Turn.Yielding Phenomena. In Int. Journal of Technology and Human Interaction (IJTHI). 2013, vol. 9, no. 2, p. 66-88. ISSN 1548-3908.
  • Poláček, O., Sporka, A. J., Slavík, P.: Comparative Study of Pitch-Based Gestures in Non-Verbal Vocal Interaction. IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans, 2012, p. 1567-1571. ISSN 1083-4427.
  • Čmolík L., Bittner J.: Layout-aware optimization for interactive labeling of 3D models. Computers & Graphics. 2010, vol. 34, no. 4, p. 378-387. ISSN 0097-8493, http://dx.doi.org/10.1016/j.cag.2010.05.002
  • Balata J., Cmolik L., Mikovec Z.: On the Selection of 2D Objects Using External Labeling, In Proc. of CHI'14, 2014, p. 2255-2258. ISBN: 978-1-4503-2473-1.
  • Sporka A., Felzer T., Kurniawan S. H., Poláček O., Haiduk P., MacKenzie I. S.: Predictive Text Entry Using Non-verbal Vocal Input. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI 2011), Vancouver, BC, pp. 2463-2472. http://dx.doi.org/10.1145/1978942.1979302
  • Poláček O., Míkovec Z., Sporka A., Slavík P.: Humsher: a predictive keyboard operated by humming. In The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility. New York: Association of Computing Machinery, 2011, p. 75-82. ISBN 978-1-4503-0920-2.